Long Read ->
Log(s/ging) for Slime
Ren Loren Britton presents logs from their SLIME.CALL, being a student of slime molds of the forest on matters of patience, research and computing cultures.
Long Read ->
Ren Loren Britton presents logs from their SLIME.CALL, being a student of slime molds of the forest on matters of patience, research and computing cultures.
Long Read ->
An in-person VR experience of Lascaux Cave promises an immersive experience of prehistory. However there are still limitations and exclusions affecting the quality of public VR exhibits.
Audio ->
This episode’s guests explore what it means to bring queer perspectives to the predominantly straight world of VR.
Illustrated article ->
Jacklin Kwan takes a personal look at the therapeutic potentials of VR and explores how, when used in the right way, it can help people rediscover relationships with themselves and with lost loved ones.
Video ->
Harry and Chris share ideas they have been dreaming up, from murmurations in a dome to forests of ferns made from soft robotics.
Long Read ->
Morgan Jennings and Oma Keeling present a reflection on the start of their current working research project on the histories and alternative realities of nuclear power, its potentials, and precarity, in the North of England.
Long Read ->
Zach Deocadiz, VR and XR designer, writes a personal reflection on finding self-identity and queer community through customisable web-based social media, and the technical similarities and experience design needs in VR social platforms today.
Illustrated article ->
A 'preferred futures' narrative and vision for future online experiences. From the project 'MetaversEngine', a collaboration between Awarri and UWE Bristol - funded by MyWorld.
Short Read ->
Tobéchukwu Onwukeme and Mark Mushiva of the Institute of Decolonial Technology propose a digital remixing of decolonial fighting styles via Tekken and capoeira, from the position of acknowledging radical anti-racist history.